testing news


BASKETBALL

  1. Team roster must be submitted before the 1st game. Team roster is limited to 12 players. All
    players shall play for only one team. Teams will not be permitted to participate until all fees have
    been paid.
  2. All teams must wear basketball jerseys during their games. Each jersey must have the same colour
    and they must have numbers. Basketball shoes must be worn. All jewellery must be removed.
    Necklaces, earrings and watches cannot be worn during the game.
  3. The team coaches are entirely responsible to make sure that their players fully understand
    tournament rules and regulations. All coaches are responsible for having legal and proof of student
    status (college photo ID)
  4. All participates; coaches and spectators shall refrain from using profanity or verbal abuse towards
    other players, coaches, spectators, referees and the tournament staff.
  5. This is a Drug and Alcohol Free Event. No alcoholic beverages or drugs are allowed on the
    premises. Any coach or player(s) engaged in the use of alcohol or drugs will be disqualified from
    further participation in the tournament.
  6. Team coaches will be responsible for the conduct of their players. Teams and spectators shall
    abide by the tournament rules and regulations.
  7. FIBA official rules and regulation will be followed.

For further details contact:
Temsu Longkumer, #97742 44256
Amit Debnath, #86382 43071
Dr Karan Gurung, #94367 96239
E-mail: powwow@tetsocollege.org

BADMINTON

  1. All matches shall be played on Synthetic BWF approved badminton court at the college indoor hall.
  2. All matches in Main & Qualifying draw shall be played on best of three games of 21 points in rally point system. However, in case of huge entries, the Referee in consultation with Organising Committee may conduct qualifying matches in best of 3 games of 15 Points each with extension upto 21 points.
  3. The BAI Competition Regulations and General Competition Regulations shall be applicable.
  4. In the event of any dispute, the decision of the Tournament Referee will be final.
  5. Uniform – Players must comply with General Competition Regulations.
  6. The competition Fixture shall be prepared well before the start of the events and shall be listed in all whatsapp groups.
  7. Entries are open. An Institute can have more than one entry. However there will be a separate registration fee for the players.
  8. Shuttle Cock – Mavis 350 will be used in all the matches.

For further details contact:
Nangshiba Longkumer, #70052 68768
Thejakesa Perheilie, #70058 07898
Perimsu,
Linyu
E-mail: powwow@tetsocollege.org

CHESS

Some of the important points and rules to be followed in POW-WOW Chess competition are:

  1. Conduct of the Players: All the players must observe code of conduct that is common for all the players. Players are not allowed to take any action that will bring the game to disgrace i.e., cheating, sneaking the captured piece back. During competition, uses of mobile phone and other electronic mean of communication is completely forbidden. If it is evident that a player brought such a device into the playing venue, he shall lose the game.
  2. Touch and Move: Touch and move rules has to be strictly followed. If a player touches one of their own pieces, then he must move that piece, if it is a legal move. A player who wishes to touch a piece only to adjust it on the board must first announce the intention, usually by saying “adjust”.
  3. No interference: When the game is in progress, no third party is allowed to interfere in the game. A player is also not allowed to ask for any help from audience or any other person.
  4. Distractions: Any distractions behaviour like making noises, talking, moving chairs or tables are forbidden.

In addition, all players must be able to do the following:

  • Properly move all of the chess pieces
  • Understand pawn promotion.
  • Understand rules for “advanced” moves: Castling and en passant capture
    (Note: please ask the organizer in case of any confusion about en passant rule)
  • Understand Check and the ways to get out of check (move, block, capture)
  • Understand Checkmate
  • Understand 50 moves draw rule i.e., the game can be claimed drawn after 50
    moves if there are no pawn moves or no captures.
  • In case of any confusion/disputes talk to the organizers.

For further details contact:
Amar Ranjan Dey # 8837004085
E-mail: powwow@tetsocollege.org

FUTSAL (men)

GENERAL
  • Matches are 6-on-6, including a goalkeeper. Team rosters are nine people or less
  • A team must have four (5) players to begin a game. Four players constitute a forfeit.
  • Substitutions are free and unlimited during game play except for the goalkeeper.
    • Substitutions may be made on the “on the fly,” provided the player being substituted for is within 5 feet of the bench before the next player comes onto the court. If a player leaves the bench early OR the player coming off the court participates in play, a Yellow Card will be assessed and an indirect free kick from the half field line will be administered.
    • A player who receives a Red Card must leave the playing area and may not be replaced by a substitute. This means that this player’s team will have one less player on the court for the remainder of the game.
    • During an injury, both teams may substitute openly. A player that is bleeding must be substituted from the game.
    • Any player may change places with the goalkeeper, provided that the Official is informed before the change is made and the change is made during a stoppage in play (Penalty: Yellow Card).
  • A match will be divided into two (2) periods of fifteen (15) minutes each. Time runs continuously unless there is an injury or unexpected interruptions. At the conclusion of each half, the teams reverse ends. There shall be three (3) minutes between halves. There are no time outs. Time shall be extended to allow a penalty kick to be taken. Match time will be kept on the court by a referee.
  • From the moment the keeper takes control of the ball with their hands within their own penalty area, they are to be penalized if they take more than six seconds without releasing the ball into play.
  • A keeper may not, after releasing the ball into play, touch the ball again with their hands before it has been touched by another player of the same team outside the penalty area or by an opposing player either inside or outside the penalty area. If the goalkeeper plays the ball to a teammate and the teammate passes the ball back to the goalkeeper, they may not use their hands to play the pass. Penalty for violation of this rule is an indirect free kick.
  • The goalkeeper shall not touch the ball with their hands via a kick-in from their own team or a deliberate kick by a teammate. Penalty is an indirect free kick.
  • Goalkeepers shall not slide/dive feet or head first while making a play. Sliding feet first will be deemed a slide tackle, sliding head first will be considered a slide/slide tackle depending on the play and will result in the appropriate card to the offending player and free kick to the offended team.
  • No player may shoot the ball within the goal box. However, any player may move through the goal box with or without the ball.
KICKOFF PROCEDURE
  • A coin toss before the beginning of the game will determine which team kicks off and which has the choice of ends. The team not receiving the ball first will have possession to begin the second half.
  • On the referee’s signal, the game shall start or resume following a goal with a kick from the center of the court.
  • All players shall be within their half of the court. Opponents of the kicking team must be at least 5 yards from the ball until it is kicked. A teammate of the kicker may be anywhere within their half of the court.
SCORING A GOAL, OUT OF BOUNDS, OFFSIDES, RESTARTS
  • A goal is scored when the whole of a legally propelled ball has passed over the goal line, between the goal posts and under the crossbar. If the Official’s whistle before the ball passes fully into the goal, the goal shall not be allowed.
    • A goal may be scored only from the attacking half.
    • A goal may be scored directly from a corner kick.
    • A goal may not be scored if a goalkeeper punts, or dropkicks a ball into other team’s goal.
    • A goal may be scored if a goalkeeper throws, kicks, or drops a ball into their own goal.
    • A goal MAY be scored from a kickoff.
    • A goal may be scored with the head in the goal box, but only directly off corner kicks.
  • The ball is out of play when:
    • It has completely crossed the goal line whether on the ground or in the air.
    • The ball goes over the out of bounds line.
  • There will be no whistle to restart play except:
    • When a team asks the official for 5 yards.
    • When the ball hits the ceiling, lights, air ducts, etc.
    • When play has been stopped to caution or eject a player.
    • For a penalty kick.
    • When a goal is scored.
  • Goal kicks
    • For a goal kick, the ball shall be placed anywhere in the goal box area.
    • Defenders must be positioned outside of the goal box.
    • The ball is in play as soon as it is touched by the kicker.
    • The player taking the goal kick cannot retouch the ball until another player has touched it.
  • A corner kick is awarded when the ball crosses the goal line, either on the ground or in the air, and was last touched by a defensive player.
    • The ball must be placed on the ground within 1 yard of the corner flag or cone. Corner flags or cones cannot be moved to take a corner kick.
    • The opposing team must be 5 yards away at the time the ball is kicked.
    • The kicker cannot retouch the ball until it is touched by another player (either team).
    • A goal may be scored directly from a corner kick.
  • Any ball striking a referee, goal post, or corner post and remaining on the court is in play. After the ball has wholly crossed the sideline or goal line, or whenever the game has been stopped by the referee, the ball is out of play.
  • When restarting the game after a temporary suspension of play (i.e. injury), except on a free kick or kick-in, the team that was clearly in possession of the ball at the time of the suspension shall be awarded an indirect free kick from the spot the ball was at the time of the suspension.
    • If neither team was in clear possession of the ball, the referee shall drop the ball at the place where it was when play was suspended, and the ball is in play when it touches the ground.
    • If an opponent interferes with or in any way impedes the actions of the kicker while the kick-in is being taken, the official will administer a Yellow Card for Unsportsmanlike Conduct.
    • Goalkeepers cannot (with their hands) handle a ball kicked-in directly to them by their own team.
    • A goal CANNOT be scored directly from a kick-in. It must touch a member of either team before crossing the goal line to be counted as a goal.
  • All dead ball kicks (kick-ins, free kicks, kick-offs) are indirect with the exception of corner kicks and penalty kicks.
  • An indirect free kick is a free kick from which a goal may not be scored unless the ball is touched by another player from either team.
  • The free kick may be taken by any player of the offended team on the court of play at the time of the offense.
PENALTY KICKS
  • A penalty kick is awarded after a serious or intentional rule infraction takes place in the penalty area by the defensive team. A penalty kick can be awarded regardless of the position of the ball, if the infraction by the defending team is committed in the penalty area. It is not awarded for infractions that call for an indirect free kick.
  • The penalty kick may be taken by any player of the offended team on the field of play at the time of the offense.
  • All penalties must be one-step penalties. The player may only take one step before shooting the ball.
  • All players must remain behind the half-court line, until the ball is kicked.
  • If a goal is not scored, the player who kicked the ball must not play it again until it has been touched by another player. The ball shall be deemed in play directly after it is kicked and moves forward.
OVERTIME AND SHOOTOUT
  • Overtime will consist of ONE 3-minute “golden goal” period. The first team to score a goal will win the game. The choice of ends and the kickoff will be decided by a coin toss.
  • If the game remains tied at the end of the overtime period, the game will proceed into a 3-person shootout.
  • If the score remains tied following the first three (3) shots by each team, a sudden victory shootout will occur in which the game is won if, after ANY equal number of shots, the tie is broken. The kicking order and players involved is restricted to players on the court at the end of the overtime period.
There is NO SLIDING OR SLIDE TACKLING. This rule applies to all players anywhere on the court.
  • The offense for any slide will result in a yellow/red card, based on intent, for the offending player. Additionally, an indirect free kick will be awarded to the offended team.
  • Charging, handballs, holding, pushing, delay of game, tripping, and obstructing will also result in a yellow/red card based on intent. An indirect or direct free kick will also be awarded.

For further details contact:

Thepuzo Keyho, #70445 14072
E-mail: powwow@tetsocollege.org

TABLE TENNIS

  1. A game is played to 11 points. A game must be won by two points. A match will be based on best two of the three games for the knockout round, and best three of the five games for semi-finals and the finals.
  2. Each side of the table alternates serving two points at a time except when there is a tie, service alternates at every point.
  3. While serving, stand behind your end of the table, hold the ball in your open palm and toss at least 6 inches up/16 cm and strike it as the ball descend. Once the ball leaves the server’s hand it is in play and therefore counts as the receiver’s point if the ball is missed or mis-hit.
  4. The serve can land anywhere in singles: There is no restriction on where the ball lands on your side or your opponent’s side of the table. If it bounces two or more times on the opponent’s table, it will be counted as your point.
  5. In doubles, during service, the ball can only bounce on the right half portion of the table for both the server and the receiver. Landing on centre line is fair. Once your team has finished your two serves, you swap sides with your partner. The person you were serving to now serves and your partner is the new receiver. A changeover occurs when one team has scored 5 points. This will also change up the order of receiving.
  6. While serving if the ball hits the net, then it will be reserve. But if it hits the net while playing, it is acceptable.
  7. Doubles partners must alternate hitting balls in a rally, no matter where the ball lands on the table.
  8. Volleys are not allowed.
  9. If the ball bounces back after hitting your opponent’s side of the table due to extreme spin, without your opponent touching it, then that is your point.
  10. Touching the ball with your paddle hand is allowed. Paddle hand includes all parts of your hand below the wrist.
  11. You should not touch the table with your non-paddle hand. If the table moves at all from touching it during a rally, that is not allowed.
  12. The vertical side of the table are not part of the legal playing surface but hitting on the top edge of the horizontal table is allowed.
  13. If no referee is present during a match and the players disagree on a certain call, the ‘honour system’ (putting students as in charge on trust basis) applies and the players should find a way to agree or play the point over.

For further details contact:
Rinmaya Kumrah, #60090 79714
E-mail: powwow@tetsocollege.org

ARM WRESTLING

  1. Each match is officiated by two referees, one on each side so the officials can see the competitors and their grip from both sides.
  2. Competitors will be given 20 seconds to grip and if the competitors do not make themselves comfortable , it will be called referee grip.
  3. The competitors should approach the table, make themselves comfortable and then grip their opponent’s hand.
  4. Any neutral slip will be straps,slip from losing position will be called as pin
  5. The grip should be palm to palm with the thumb knuckle visible. The competitors’ other hands should grip their respective hand peg.
  6. Competitors can choose to start a match in the referee’s grip or in a strip but both competitors must agree to this.
  7. Once the referees are happy with the grip from both competitors, the contest will begin.
  8. Two warnings = 1st foul and 2nd foul equals disqualification meaning that their opponent immediately wins the match.
  9. Both the players should maintain a shoulders square before the match begins.
  10. Any movement during the referee grip will be counted as foul.

For details contact:

Hawaibam Loiyumba, #81716 72187
E-mail: powwow@tetsocollege.org

VOLLEYBALL

  1. Each team shall comprise of six main players
  2. Only 1 reserve team comprising two (2 reserve) players will be permitted
  3. Match will be decided on the basis of 3 sets (each set will have a match point of 21 points)
  4. Final match will have 3 sets (match point 25)
  5. Decisions of the referees will be final and binding

For details contact:

Dangshawa Modun Maring, #97112 31992
E-mail: powwow@tetsocollege.org

CLICK HERE TO DOWNLOAD THE FULL EVENT GUIDELINES